Jump to content

Stick figure

From Wikipedia, the free encyclopedia
(Redirected from Stick figures)
Basic stick figure, with an unfilled circle for the head and lines for the torso, arms, and legs

A stick figure (also known as a stick man, stick woman, or stick person) is a very simple drawing of a human or other animal, in which the limbs (arms and legs) and torso are represented using straight lines. The head is most often represented by a circle, which can be filled or unfilled. Details such as hands, feet, and a neck may be present or absent, and the head is sometimes embellished with details such as facial features or hair. Simpler stick figures often display disproportionate physical features and ambiguous emotion.[1]

The stick figure is a universally recognizable symbol—likely one of the most well-known in the world. Drawings of stick figures transcend language, location and demographic, and the stick figure's roots can be traced back to over 30,000 years ago. Stick figures are often drawn by children, and their simplicity and versatility have led to their use in infographics, signage, animations, storyboards, and many other kinds of visual media.

Following the advent of the World Wide Web, the stick figure saw prominent use in Flash animation.

History

[edit]
Aboriginal rock painting of Mimi spirits in the Anbangbang gallery at Nourlangie Rock
Uthras illustrated using stick figures in the Scroll of Abatur

The stick figure long predates modern civilisation. Stick figures were a feature of prehistoric art, and can be found in cave paintings and petroglyphs. Stick figure depictions of people, animals, and daily life have been discovered in numerous sites all over the world, such as depictions of Mimi in Australia or the Indalo in Spain.

As language began to develop, logographies (writing systems that use images to represent words or morphemes) came to use stick figures as glyphs.[citation needed] In Mandaean manuscripts, uthras (celestial beings) were illustrated using stick figures.[2]

In 1925, Austrian sociologist Otto Neurath began work on what would become the International System of Typographic Picture Education (ISOTYPE), a system of conveying warnings, statistics, and general information through standardized and easily understandable pictographs. Neurath made significant use of stick figure designs to represent individuals and statistics. In 1934, graphic designer Rudolf Modley founded Pictorial Statistics Inc., and brought ISOTYPE to the United States in 1972.

The first international use of stick figures[dubiousdiscuss] dates back to the 1964 Summer Olympics in Tokyo. Pictograms created by Japanese designers Masaru Katsumi and Yoshiro Yamashita formed the basis of future pictograms.[vague][3][4] In 1972, Otto "Otl" Aicher designed round-ended, geometric, grid-based stick figures to be used in the signage, printed materials, and television broadcasts for the 1972 Summer Olympics in Munich.[5][6]

In 1974, the U.S. Department of Transportation commissioned the American Institute of Graphic Arts (AIGA) to develop the DOT pictograms, 34 (later 50) symbols for use at transportation hubs, public spaces, large events, and other contexts in which there may be great linguistic variation among those required to understand the signage. These pictograms featured stick figures heavily, drawing on previous designs, such as those made for the 1972 Summer Olympics. These symbols, or symbols derived from them, are widely used throughout the world today.

Internet culture

[edit]

Tom Fulp began to produce 2D stick figure animations on his Amiga computer for entertainment purposes in the early 1990s.[citation needed] Fulp began to work with Flash, a piece of software used to produce interactive games and animations, soon after its acquisition by Macromedia. In 1995, he created the website Newgrounds, which he used to host games he had created, such as Pico's School (1999).[7] Prompted by the website's popularity, Fulp introduced a portal through which users could submit Flash animations and games of their own in 2000.[8]

"Xiao Xiao"

[edit]

On April 19, 2001, Chinese animator Zhu Zhiqiang uploaded a 75-second-long video titled "Xiao Xiao" on the newly formed Newgrounds animation portal, inspired by over-the-top Hong Kong martial arts films.[9] Accompanied by bit-crushed audio samples, it shows two simple stick figures fighting with their fists and various weapons over a white background. As the fight gets increasingly intense, more tools including a bow and arrow, rocket launchers, and duplication abilities are introduced before the battle comes to a violent conclusion.[citation needed]

Other notable events (2001–2005)

[edit]
  • January 19, 2001: Animator Rob_D creates the popular series Cyanide & Happiness, the first episode of Joe Zombie's debut with more cinematic, although still very rudimentary, stickman animation. The original series lasted three episodes before being rebooted with better graphics in October.[10][non-primary source needed]
  • September 2005: The webcomic xkcd, which uses stick figures in humorous contexts often relating to science, philosophy, technology, coding and Internet culture, debuts. It is drawn and written by Randall Munroe.[11][non-primary source needed]

Animator vs. Animation

[edit]

Created by animator, YouTuber, and artist Alan Becker, the first episode of Animator vs. Animation premiered on Newgrounds on June 3, 2006, using flash animation. It showed a stick figure fighting to break out of the animation program it was created in. The video has garnered almost 80 million views since its publication. As of December 2024, the series contains eleven main episodes and a number of spin-offs, among them include the video "Animation vs. Minecraft", which has gained over 305 million views as of March 2022. The Season 3 in the series of episodes features multiple styles of stick figures, including a cave painting character, a stickman similar to the one in Stickman vs. Wall, a figure seemingly from Pivot Animator, and a figure based on those in DOT pictograms. In total, all of Alan Becker's animation videos have been watched over four and a half billion times with the vast majority of them being centered around stick figure animation.[citation needed]

Pivot Animator

[edit]

Pivot Animator (formerly Pivot Stickfigure Animator) was created in 2005 by software developer Peter Bone. The program was specifically geared towards stick figure animation. Unlike Adobe Flash, which had grown into a highly complex 2D animation environment, Pivot Animator, with its simplicity allowed virtually anyone to create stick figure animations without requiring any form of expertise. This brought the ability to create and distribute quality stick animations to a much greater audience than before, and alongside Flash, Pivot Animator soon became another central tool for the countless Internet users who were caught up in the trend.[citation needed]

This is Bob

[edit]

At some point between June 2008 and April 2009, an Internet copypasta began to appear featuring a Unicode stick figure named Bob. There was an initial surge in popularity in April 2009, leading to a hostile response from the YouTube community wherein the community would flag the copypasta as spam. This spread of the copypasta would reach its peak in search interest around June 2010 before declining gradually. However, on September 24, 2013, YouTube announced that they would be integrating the YouTube Comments section with Google+.[12][better source needed] In response, the YouTube community brought back the Bob copypasta in a new form, with Bob "building an army" against Google+.[13]

Other notable events

[edit]
  • December 24, 2008: Flipnote, another competitor to Adobe Flash and Pivot, is released. While not as popular as the aforementioned two,[citation needed] Flipnote does serve a role in the productions of stick figure media until the software's termination in 2018.[citation needed]
  • November 18, 2010: The first episode of Dick Figures, an adult animated web series created by Ed Skudder and Zack Keller, is published on YouTube by Mondo Media. The series finished with over 50 episodes and 250 million views.[14]

2017–2021: The end of Flash

[edit]

In July 2017, Adobe Systems, which had continued to support and develop both Flash Animator and Flash Player for the past 12 years, announced that they would officially end support for the program by the end of the decade.[15] This decision had far-reaching consequences as it entailed not only the end of development on the software but also the official end of sites that still supported Flash and the deactivation of virtually every instance of Flash player via a built-in kill switch.[16] A number of safety issues and more versatile alternatives like HTML5 had rendered Flash obsolete.[17]

Unicode

[edit]
Four of the Unicode stick figures (U+1FBC8 is omitted.)

As of Unicode version 13.0, there are five stick figure characters in the Symbols for Legacy Computing block. These are in the codepoints U+1FBC5 to U+1FBC9.[18]

OpenMoji supports the five characters along with joining character sequences to give the other figures a dress.[19] For example, the sequence U+1FBC6 🯆 STICK FIGURE WITH ARMS RAISED, U+200D ZERO WIDTH JOINER, U+1F457 👗 DRESS (🯆‍👗).

Unicode stick figure characters
Codepoint Name Character Notes
U+1FBC5 STICK FIGURE 🯅 Not to be mistaken with U+1F6B9 🚹 MENS SYMBOL[18]
U+1FBC6 STICK FIGURE WITH ARMS RAISED 🯆
U+1FBC7 STICK FIGURE LEANING LEFT 🯇 Mirror images of each other.
U+1FBC8 STICK FIGURE LEANING RIGHT 🯈
U+1FBC9 STICK FIGURE WITH DRESS 🯉 Not to be mistaken with U+1F6BA 🚺 WOMENS SYMBOL[18]

See also

[edit]
15 stick figures in various poses.
A mysterious sequence from The Adventure of the Dancing Men

References

[edit]
  1. ^ "Definition of stick figure | Dictionary.com". www.dictionary.com. Retrieved 2021-11-27.
  2. ^ Nasoraia, Brikha H.S. (2021). The Mandaean gnostic religion: worship practice and deep thought. New Delhi: Sterling. ISBN 978-81-950824-1-4. OCLC 1272858968.
  3. ^ "Yoshiro Yamashita". luc.devroye.org. Retrieved 2021-11-23.
  4. ^ "Visual Design". Official Report of the 1972 Olympic Games, volume 1. Munich: Pro Sport. 1974. p. 272. OCLC 1076250303. Retrieved June 21, 2020.
  5. ^ "Otl Aicher pictograms and the 1972 Olympic Games". Otl Aicher pictograms. Retrieved June 21, 2020.
  6. ^ "Otl Aicher". Architectuul. Retrieved June 21, 2020.
  7. ^ Salter, Anastasia (2014). Flash : building the interactive web. John Murray. Cambridge, Massachusetts. ISBN 978-0-262-32577-6. OCLC 890375115.{{cite book}}: CS1 maint: location missing publisher (link)
  8. ^ "Newgrounds Wiki - History". 2021-03-31. Archived from the original on 2021-03-31. Retrieved 2021-11-23.
  9. ^ "Xiao Xiao". Newgrounds.com. Retrieved 2021-11-23.
  10. ^ "Joe Zombie :: Episode 1". Newgrounds.com. Retrieved 2024-01-06.
  11. ^ Chivers, Tom (November 6, 2009). "The 10 best webcomics, from Achewood to XKCD". The Telegraph. Archived from the original on November 19, 2015. Retrieved March 29, 2022.
  12. ^ "We hear you: Better commenting coming to YouTube". blog.youtube. Retrieved 29 November 2021.
  13. ^ "YouTube commenters bring in text art tanks to fight Google+ integration". Washington Post. Retrieved 29 November 2021.
  14. ^ Dick Figures - A Bee or Something (Ep #1), 18 November 2010, retrieved 2021-11-29
  15. ^ Warren, Tom (2017-07-25). "Adobe will finally kill Flash in 2020". The Verge. Retrieved 2021-11-23.
  16. ^ "Adobe releases final Flash Player update, warns of 2021 kill switch". BleepingComputer. Retrieved 2021-11-23.
  17. ^ "Adobe Flash Player End of Life". www.adobe.com. Retrieved 2021-11-23.
  18. ^ a b c "Symbols for Legacy Computing" (PDF). The Unicode Standard, Version 13.0. Unicode, Inc. Retrieved 8 June 2021.
  19. ^ "OpenMoji · Library". openmoji.org. Retrieved January 26, 2021.
[edit]