Sega Superstars
Sega Superstars | |
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Developer(s) | Sonic Team |
Publisher(s) | Sega |
Director(s) | Yoshihisa Hashimoto |
Producer(s) | Takashi Yuda |
Designer(s) | Yoshihisa Hashimoto |
Programmer(s) | Takaaki Saito |
Artist(s) | Sachiko Kawamura |
Composer(s) | Tomoya Ohtani Mariko Nanba Keiichi Sugiyama |
Series | Sega All-Stars |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Party |
Mode(s) | Single-player, multiplayer |
Sega Superstars is a party video game developed by Sonic Team for the PlayStation 2. It was published by Sega and released in Europe on October 22, 2004; in North America in November 2, 2004; and in Japan in November 11, 2004. The game features several minigames based on various Sega titles that are controlled using the EyeToy peripheral. Upon release, the game received "average" review scores from critics.
Gameplay
[edit]
Gameplay is similar to that of EyeToy: Play, in which players use their body to play a variety of minigames. However, while that game only picked up player's movement, Sega Superstars uses a more advanced system for some minigames. Before the start of some minigames, such as Puyo Pop Fever, a setup screen with an orange area is shown. In order to start the game, players have to stand in a position where the orange area won't pick up any movement and select the continue button. This method determines what area is the background, allowing EyeToy to pick up the player's position, as opposed to just what areas are moving.
Sega Superstars features 12 minigames, each based on different Sega franchises. Rings earned in each game can be used in a Chao Garden mode, in which players raise Chao from the Sonic the Hedgehog series.[2][3]
- Sonic the Hedgehog - Using their hands, players must guide Sonic through a tube, collecting rings and Chaos Emeralds while avoiding bombs. This minigame is based on the series' Special Stages, primarily the one from Sonic Heroes. There is also an extra mode where players can play as Shadow the Hedgehog.
- Super Monkey Ball - Players use their arms to control Ai-Ai as he rolls in a ball through a maze, aiming to reach a goal without falling off the stage. This minigame's gameplay is similar to the original Super Monkey Ball.
- Samba de Amigo - Players move their hands over one of the six circles in time to the music. While similar to the Beat Freak minigame in EyeToy: Play, this minigame also plays very similarly to the original Samba de Amigo.
- Space Channel 5 - Playing alongside Ulala, players must copy dance moves given by the Morolian opponents by hitting monitors with their arms. The minigame is similar to the Disco Stars minigame in EyeToy: Play, but still remains similar to the original Space Channel 5.
- NiGHTS into Dreams - Players hold their arms out in a gliding pose to control NiGHTS in a stage based on Spring Valley, a stage from the original NiGHTS game. By picking up Blue Chips, players can destroy Ideya Captures, and once all four have been interacted with (destroyed or otherwise), the stage can be cleared by arriving at the Ideya Palace. There is also an extra mode set in Twin Seeds, the final stage of the original game.
- The House of the Dead - Players use their body to attack zombies that appear on-screen, being careful not to hit any hostages.
- Virtua Fighter - Players fight against various fighters, following command prompts to attack them while also defending against their attacks.
- Billy Hatcher - Players must use rolling motions to help Billy Hatcher roll a giant egg around and clear each level.
- Puyo Pop Fever - Players use their entire body to funnel colored Puyos into their respective departments, being careful not to accidentally roll in a bomb.
- ChuChu Rocket! - Players use their hands to activate mechanisms and guide ChuChus to a rocket while protecting them from a hungry cat.
- Virtua Striker - Players must use their head to knock soccer balls into floating balloons to score points. (However, arms and legs are allowed too.)
- Crazy Taxi - Players attempt to make as much movement and noise as possible to attract the attention of a taxi.
- Chao Garden - Players can hatch and raise their own Chao. The Rings earned in minigames can be used to purchase items in the Black Market, which can be given to the Chao. The Chao will appear on loading screens, though if it isn't hatched yet, their egg will appear instead.
Development
[edit]Before Sega Superstars, few games had made use of the EyeToy.[4] As such, the game was developed as a product that would combine the novelty of this accessory with the familiarity of Sega's first-party franchises to extend the long-term viability of the PlayStation 2 console. It was announced in April 2004[5] and exhibited at the Electronic Entertainment Expo (E3)[6] and Tokyo Game Show events of that same year.[4]
Reception
[edit]Aggregator | Score |
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Metacritic | 72/100[7] |
Publication | Score |
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1Up.com | B[8] |
Edge | 7/10[9] |
Electronic Gaming Monthly | 5.67/10[10] |
Eurogamer | 8/10[11] |
Famitsu | 32/40[12] |
Game Informer | 8/10[13] |
GameSpot | 7.3/10[14] |
GameZone | 8.3/10[15] |
IGN | 7/10[16] |
Official U.S. PlayStation Magazine | ![]() ![]() ![]() ![]() ![]() |
The Sydney Morning Herald | ![]() ![]() ![]() ![]() ![]() |
The game received "average" reviews, according to the review aggregation website Metacritic.[7] In Japan, Famitsu gave it a score of two nines and two sevens for a total of 32 out of 40.[12]
References
[edit]- ^ "Sega of America". 2005-03-11. Archived from the original on 2005-03-11. Retrieved 2023-03-14.
- ^ "SEGA Superstars - IGN". Archived from the original on 2020-06-28. Retrieved 2017-05-16.
- ^ "SEGA SuperStars - IGN". 29 October 2004. Archived from the original on 17 June 2020. Retrieved 16 May 2017.
- ^ a b Lewis, Ed (September 26, 2004). "TGS 2004: Sega SuperStars Hands-On". IGN. Archived from the original on September 27, 2018. Retrieved October 24, 2014.
- ^ Lewis, Ed (April 26, 2004). "SEGA Brings the SuperStars". IGN. Archived from the original on September 27, 2018. Retrieved October 24, 2014.
- ^ Lewis, Ed (May 13, 2004). "E3 2004: Sega SuperStars - Hands-Off". IGN. Archived from the original on October 24, 2014. Retrieved October 24, 2014.
- ^ a b "Sega SuperStars for PlayStation 2 Reviews". Metacritic. Archived from the original on August 18, 2012. Retrieved October 22, 2014.
- ^ Baker, Chris (November 16, 2004). "Sega SuperStars". 1UP.com. Archived from the original on June 3, 2016. Retrieved September 16, 2016.
- ^ Edge staff (December 2004). "Sega SuperStars". Edge. No. 143. p. 112.
- ^ EGM staff (January 2005). "Sega SuperStars". Electronic Gaming Monthly. No. 187. p. 135.
- ^ Bramwell, Tom (October 20, 2004). "Sega SuperStars". Eurogamer. Archived from the original on November 26, 2009. Retrieved October 22, 2014.
- ^ a b "Famitsu Ratings (How did Halo2 do?)". The MagicBox. November 9, 2004. Archived from the original on September 19, 2016. Retrieved September 16, 2016.
- ^ Miller, Matt (December 2004). "Sega Superstars/Eye Toy [sic]". Game Informer. No. 140. p. 177. Archived from the original on January 9, 2006. Retrieved September 16, 2016.
- ^ Davis, Ryan (November 3, 2004). "Sega SuperStars Review". GameSpot. Archived from the original on October 15, 2014. Retrieved September 16, 2016.
- ^ The Bearer (November 29, 2004). "Sega SuperStars for EyeToy [sic] - PS2 - Review". GameZone. Archived from the original on October 4, 2008. Retrieved September 16, 2016.
- ^ Lewis, Ed (October 29, 2004). "SEGA SuperStars". IGN. Archived from the original on September 21, 2015. Retrieved October 22, 2014.
- ^ "Sega SuperStars". Official U.S. PlayStation Magazine. January 2005. Archived from the original on September 16, 2016. Retrieved September 16, 2016.
- ^ Hill, Jason (October 21, 2004). "Uneven quality". The Sydney Morning Herald. Archived from the original on September 24, 2015. Retrieved October 22, 2014.
External links
[edit]- 2004 video games
- Crossover video games
- EyeToy games
- Multiplayer and single-player video games
- Party video games
- PlayStation 2 games
- PlayStation 2-only games
- Sega video games
- Sonic Team games
- Sonic the Hedgehog video games
- Video games developed in Japan
- Video games produced by Yuji Naka
- Video games scored by Keiichi Sugiyama
- Video games scored by Mariko Nanba
- Video games scored by Tomoya Ohtani